Let’s Talk Basics: Taking and Creating Objects

We just covered the basics of the Right Click Menu, our secret weapon for accessing more actions in Opensim Viewers.  What we didn’t get to cover were a few other actions you’ll end up using quite a bit if you ever want to add or remove objects from the world.

Let’s start with Take.  If you have the permissions to do so (often because the object belongs to you), using the Take action will pick up the object and place it in your Inventory.  Opensim tries to be fairly intuitive about where it puts things, so most of the time the object will go into your Objects folder.

Next up is an action almost exactly the same as Take, but with a twist.  Take Copy will also place a copy of the object in your Inventory, but it will also leave the object still in world.  This is very useful if you’re working on an object, but want to save an in-progress copy.  Some freebies also work by asking users to take a copy.

The last one we’ll cover is Create (sometimes labeled as Build).  This is an incredibly powerful action, and it’s the foundation of almost all the the objects that fill Opensim worlds.  The action creates a brand new object wherever the user right clicked.  It’s important to note this will only work if you have been given permission to Build.  Because it’s such a powerful action, many Regions will have Build permissions restricted to just a handful of trusted users (generally the owners of the Region). 

To get a taste of how powerful the Create action is, find a special type of Region known as a Sandbox.  These Regions allow pretty much everyone to build to their hearts desire, and sometimes some pretty wild things can happen as a result!  Most Sandboxes have a feature which returns objects to their owners after a set amount of time, so make sure you select your creations and use the Take action!

We’ll dig much deeper into the process of creating and editing objects later.  After all, it’s one of the truly powerful parts of Opensim!  But we’re going to refocus and get back to basics.  Next time we’ll clear up what exactly a Viewer is, and how to get the most out of yours.